Multiplayer and future updates
So, this one took a little bit more time to do. In fact, I haven't done it yet.
I envisioned Metal Gear : Rogue as the perfect game to play with my friends. A stealth multiplayer roguelike, infinite fun. Nevertheless, Unity has stepped one more time in my way. I had enough for the time being.
At first I tried implementing online, LAN-based mutliplayer, using Unity's Netcode for GameObjects. Soon I discovered that the Remote Procedure Calls (THE MAIN ASPECT OF A MULTIPLAYER GAME) didn't work
Alright, I thought, I'll try and make the well-known couch co-op and maybe work around it to implement the online too! Well, that also failed. Not only the new Unity Input System is horrible when it comes to make your own way of setting each player devices, also Unity does not support Multi Audio Listeners (that is, mixing what the characters hear in a multiplayer match). Mind you that 007 : Golden Eye, a game for the Nintendo 64 released in 1997 had this feature.
So, what now? Refactor 3/4 of the games code to use FMOD, a licensed Audio Library?
I'm sorry to say that I won't work on this game for quite a time. Remember that if you want to create/fix any aspect of the game that you find missing, you're free to use the Unity Project provided via Github. Good Luck!
Files
Get Metal Gear : Rogue
Metal Gear : Rogue
Stealth Action in Roguelike format!
More posts
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- Hotfix 212 days ago
- Hotfix 113 days ago
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